Fast & Furious: Takedown is an action-arcade-drifting game, set in one of the biggest film franchises in history. Drift through missions as you ransack big rigs for riches, evade fierce chopper pursuits, and more!
My Contribution:
Level Design
- Defining the games' level design philosophy
- Creating concepts, and taking them from paper drawings to fully realised, player tested levels
- Creating and maintaining workflow and production pipelines for level design content
- Create and maintain level design documents, including research, concepts, testing and schedules
- Problem solving with other disciplines to find schedule-friendly solutions without compromising quality
- Delivered high-quality, fully-developed and tested content on time
Game Design
- Assisting with game design, suggesting mechanics, features and tweaks, testing and reporting
- Involved with the design of the gameplay, from takedowns to drifting and boosting
Quality Assurance
- Creating detailed and easy-to-read bug and task tickets, assigning priority and time estimates
- Completing hundreds of play sessions, methodically testing UI, new updates, gameplay etc