Solium Infernum is a turn-based grand strategy game set in the deep pits of hell. The Prince of Darkness has vanished, leaving Archfiends to conspire: muster your legions while intoning dark sorceries, devilish schemes, and machiavellian plots. Who will be the new ruler of Hell and ascend the Throne?

My Contribution:

Game Design
- Creating and participating in paper prototypes to test new game mechanics and ideas
- Creating and maintaining design documents as we progressed from paper prototyping into testing in engine
- Pitching game rules and flows, multiplayer game mechanics, ai behaviour suggestions etc


UI/UX Design
- Designing, testing and iterating upon complex menu flow systems
- Designing symbols and UI styles to fit game theme and genre
- Creating and maintaining UI/UX design files
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